WGOM CW Survivor Archives – Challenge 11 – Video Game Pitch

Two parts – one was to create a video game based on existing media, the other was a new concept video game:

In the vein of TOKYO XTREME DRIFT and NEED FOR SPEED, comes the final word in racing games: WONDER BOYS.

Playing as Grady Tripp, award winning novelist, choose your vehicle (making sure to choose a model with room in the trunk to fit a tuba, a suitcase, a dead dog, and a garment bag almost perfectly) and then choose from two possible routes. Both have obstacles to test Tripp’s sanity meter. Should the meter empty, he passes out in a flash of light. Additionally, if you choose the 1966 maroon Ford Galaxie 500, Vernon Hardapple will occasionally jump in front of the vehicle, shout “That’s my car motherfucker!” and jump on the hood with his butt.

ROUTES
James (Tripp’s student) – Pick him up from a party where he just shot your boss’s dog. Take the dog’s body, attempt to return him to his parents and then immediately break him out of their basement.

Crabtree (Tripp’s agent) – Prevent him from stealing a look at your unfinished novel by driving him to a party. After he ditches his transvestite date, drive her home, then tail him through Pittsburgh when he steals your novel and try to prevent him from driving the only copy of your novel into one of the three rivers.

The overall goal is to get the highest page total in Tripp’s new novel. Crashes, faints, and Crabtree crashing the novel into the river reduces the page total, while completion of tasks within the routes will increase Tripp’s page total.

SPOOKY: ”The final word in racing games: WONDER BOYS.” Har! Here’s another one that doesn’t make a lick of sense as a videogame, but the programmer has sold me nonetheless. If you haven’t seen the movie, you should see it just so you can fully enjoy this submission.

3 on a forced curve (6 points max)

Informed by the evil physicist that your memory has been wiped, you are dragged to the lab and forced against your will into the time machine and sent back in time.

*********

The heavily guarded courtyard of the evil scientist’s mansion –
The shrubbery and statues give plenty of places to hide. In addition there’s a freshly dug hole in the ground if you’re desperate. (60 seconds – taken to the next level as time expires)

**********

An unidentified office, immediately after it was burgled –
The unconscious guard (without a mark on him) is missing both his weapon and his pass card. (60 seconds)

********** (all levels unlimited time from here on)

Informed that your mission is to destroy a potentially catastrophic invention, you start at the local physics shop where goons find you and attempt to beat you up. Fight your way out while noticing their van has a Corporate Industries bumper sticker.

**********

Break into a secure building belonging to Corporate Industries and steal files containing the location of the physicist’s laboratory. The tranquilizer gun you added to your cache on the way back through time comes in handy neutralizing the guards.

**********

Maze outside Physicist’s lab –
It turns out that this labyrinth has no exit. Good thing you picked up that shovel to dig under it.

***********

Physicist’s Lab –
Don’t get caught or he’ll send you back again. Glimpsing the truly evil invention as you were dragged to the beginning of your chronological journey should give you a hint where to start looking.

BEAU: I am definitely intrigued. Mystery, suspense, plot. There are so many games these days that my attention needs to be grabbed immediately for me to keep playing. And I already want to see how this one develops.

6 on a forced curve (6 points max)

————

Happy with those results.  The first time I wrote out the Wonder Boys game, it was  essentially a retelling of the movie.  Oops.  Had to reimagine that real quick.  Had some other ideas, about how Tripp could halt the deterioration of his sanity meter by smoking a joint and so on, but the word limit precluded its inclusion.  The score on the second one exceeded my expectations.

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